New Video Game Helps The Blind Navigate Using ‘Virtual Maps’

Neuroscientist Lotfi Merabet is developing a video game designed to help the blind find their way through a building. (Courtesy)

When it comes to helping the blind navigate through the world, there are several options. A cane is probably one of the most useful tools. Seeing-eye dogs can also be a huge help. And there are portable GPS systems that can help as well.

But here in Boston, researchers are developing another tool to help the blind: video games.

Lotfi Merabet, a neuroscientist at the Massachusetts Eye and Ear Infirmary in Boston, is developing a video game designed to help the blind find their way through a building — and it has huge potential.

Guests:

  • Lotfi Merabet, neuroscientist at the Massachusetts Eye and Ear Infirmary in Boston

You can read more about Merabet’s research in an article featured in the journal Science, here.  Our piece was produced with help from Gauthier Giacomoni.

  • TyroneJ

    Seems like much ado about nothing, as this type of game existed almost 40 years ago. For those who were in the computer & science arenas in the 1970′s and 1980′s, there were command line computer games (such as Zork, later called Dungeon http://gunkies.org/wiki/Zork ) where one had to work though complex labyrinths, collect objects, fight trolls, etc all only by description. The first version was created in the 70′s. You’d type commands like “take object” or “open door” and be given an update to the description of your surroundings. You’d have to build the “picture” of your environment in your head. Zork of example, would start as:

    # ./zork
    You are in an open field west of a big white house with a boarded
    front door.
    There is a small mailbox here.
    >open mailbox
    Opening the mailbox reveals:
    A leaflet.
    >take leaflet
    Taken.
    >read leaflet
    Welcome to Dungeon!

    Dungeon is a game of adventure, danger, and low cunning. In it
    you will explore some of the most amazing territory ever seen by mortal
    man. Hardened adventurers have run screaming from the terrors contained
    within.

    In Dungeon, the intrepid explorer delves into the forgotten secrets
    of a lost labyrinth deep in the bowels of the earth, searching for
    vast treasures long hidden from prying eyes, treasures guarded by
    fearsome monsters and diabolical traps!

    No DECsystem should be without one!

    Dungeon was created at the Programming Technology Division of the MIT
    Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce
    Daniels, and Dave Lebling. It was inspired by the Adventure game of
    Crowther and Woods, and the Dungeons and Dragons game of Gygax
    and Arneson. The original version was written in MDL (alias MUDDLE).
    The current version was translated from MDL into FORTRAN IV by
    a somewhat paranoid DEC engineer who prefers to remain anonymous.

    On-line information may be obtained with the commands HELP and INFO.
    >

  • Dezaree curtis

    I think that this is a good idea but I need to know how exactly you did this? Me and my friend are making this a science fair project I hope you can help us!

  • Chamaleanplatypus

    AWesome!!! I’m making one too!!! With My science fair partner and i’m only 10!!!!!!!!!

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